Saturday, 11 November 2017

Citi-Block proto-Necromunda rules

It's well known that the original 40K universe is a blend of several iconic books, comics and movies from the 70's and 80's. Most notably Frank Herbert's Dune and the 2000AD/Judge Dredd universe and as far as Genestealer- and Chaos cults are concerned obviously H.P. Lovecraft.

Games Workshop used to have the license to produce games and miniatures in the Judge Dredd universe around the time Warhammer 40.000 Rogue Trader came out and in the beginning there was much overlap. The Citi Block floor plan set was in fact produced for both games.
Included in the box of 2D floor plans and street furniture, was a booklet with a chapter covering rules for using hive world gangs (as opposed to Mega City 1 gangs) in the 40K universe. This was several years before Confrontation was published in White Dwarf, the gangwar RPG usually considered the predecessor of Necromunda.
I obtained a PDF of scans of these rules and here they are, cut in bits for easy reading. Note the Willpower and Cool stats that apperently are making a comeback with the new edition of Necromunda.
Enjoy:
***
***
***
The basic gang stats you don't need anything else!
***
***
***
***
***
***











 

Sunday, 5 November 2017

The Empire of Man

Okay, back to Mankind. Back to a forgotten desert planet on the very fringes of the Imperium of Man. 
Here's an Imperial Guard Jetbike. Lowriding as I don't see these things flying in the air unless they're assaulting.
Here a few righteous Imperial citizens of the Western Fringe Puritan Shrine.
A subhuman Squat space dwarf. This is a Wessex Panzerfauste dwarf from their WW2 fantasy line. I tried to paint him not like a german soldier but more colourful likethe old illustrations of squats.
In progress a gang of miners or smugglers. Two guys in civilian power armour. Armed with autoguns and pistols. I even used a RTB01 space marine head which is more or less equally sized as the Mordheim and Sentinel driver heads.
And old White Dwarf cover I'll loosely use as a starting point for my Imperial Guard platoon in progress.


 

Sunday, 29 October 2017

Orktober!

It's Orktober and I've been painting!

These are the orksies I have painted over the last years
I finally painted this monstrous painboy. One of my favorites, looking much more savage than other orks. Stripped and repainted several times but this time I'm quite happy.
Next is Bubbles, the mad bolshevik Bloodaxe boy, here with a new piece of scenery or objective marker, a pink flamingo.
 The old Warphead, another I've had great difficulty with in the past to find the right colour combinations.
At last some old plastic orks. GW has come a long way whith their plastics, it has to be said. 
I painted these very fast. All together with the same colours in a few hours, as I actually never liked them at all. Still pure nostalgia in this case though. The bodies are original that came with my battlewagon. I couldn't even be bothered to strip them. The heads and arms are from an unused lot I got last year which is why they look so fresh and new. Drastic Plastic cannon-fodder!
 
 
 

Sunday, 24 September 2017

Tech-Priest, Chaos Renegade and More!

I've been really busy this last week and quite satisfied with the results.
First of all, here's my new Tech-Priest. Its an old artificer-armour marine (formerly known as armour variants). By Copplestone of course.
Back in the days the only Tech-Priests were the Bob Olley ones, but they didn't match the style of the rest of the Imperial Guard. 
Only twentyfive years later I figured this marine could do the job.


This miniature, based on an illustration in Rogue Trader, has the eagle with a human skull icon as shoulder pads, marking him clearly a Marine. But I figured these could be honour badges of some kind, while the man himself is just a normal human being. He does have the size of a standard human. The guy is a bit more tech and not gothic, fitting the direction I want to go with my Guard, allied with Tech gang hive militia.
His main job is maintaining the penal legion and detonating human bombs.


Next is a very old-chool Chaos Renegade. The miniature is from Space Crusade, the Milton Bradley boardgame.  I painted him with Vallejo Black Glaze mixed with green ink, over a grey undercoat. I think  it worked quite well for the original Renegade Giger-esque bio-mech look.

I got carried away with another side project, the Space Bastards. An initiative from the esteemed gentlemen on the Emporium of Rogue Dreams.  These are left-behind space marines. Psychotic fighting machines as in the book, but reduced to warlords, mercenaries and pirates (and ninjas! and lasers!). Some use broken down equipment and gear. 
I succumbed and got myself a bunch of second hand RTB01 beakie space marines. Here converted with Grenadier barbarian torsos and Kalashnikovs from the Assault Group. 
These guys realy dig the Bee Gees.

 "...We drink and rob and rhyme and pillage!"

Last but not least a new pic of a conversion from some years ago. The underhive miner is of course a plastic terminator stripped from it's skulls and baroque goth brooha.
The head is  a ball bearing with sculpted details while the screw is from an ancient Playmobil spaceman powertool.

Monday, 18 September 2017

Brony "the Unicorn" Rabban

Here a quick and dirty conversion I did the other day. The unicorn beastmen head I had lying around for ages. For reasons forgotten in the mists of time, I completely dismembered this beastman miniature only to leave the parts for years and years, doing absolutely nothing with them.
I should have worked on the hair, sculpted it a bit around, but I wanted to finish it immediately.
Kind of works with the emo bobline. Photographing white is difficult and the picture is a bit crap.

This is Brony "the Unicorn" Rabban, infamous underhive mutie.


Thursday, 14 September 2017

Mutie Scum

Here's a new converted miniature. A mutant bomb. An old concept from the times of the original Genestealer Cult armylist.
This one is for my tech gang though, or the Planetary Defense Force's penal battalion. 
The body is the old IG human bomb with a head from a Grenadier barbarian. The claw is from an old Blood Bowl starplayer. I had this claw lying around for ages as I cut up the poor sod before the dawn of the internet. Finally found a good use for this all-Copplestone mutie bastard (except for the arms of course, which are Mordheim human and skaven arms).
Dud Samsa, mutant bomb. (Evil Eye, Furry, Razor Sharp Claws) Dud the mutie initially got equipped and sold by the local tech collective. The client returned him after he failed to explode and miraculously survived a military operation. Now he's a border guard on the outskirts of Tech territory.
 
 

Thursday, 7 September 2017

Congregation Voodoo Queen

As it happens one or two times a year, I got sidetracked by a new project. This time it's Dracula's America. An Old West Gothic Horror skirmish game released by Osprey with miniatures by North Star. Miniatures by Mark Copplestone and Mike Owen that is. Just as the Rogue Star game last year and Frostgrave before, I'm basically in it for the miniatures. Copplestone did some amazing vampires and voodoo cultists. The latter are called the Congregation in the game.
I'll probably never play it but that doesn't matter. I finlly found a way to repurpose some Foundry Darkest Africa miniatures I had lying around for ages.
Here's the Voodoo Queen with her following.

I also bought some Foundry Old West miniatures. Who would've thought. I really never cared at all for cowboys and indians and the only western movies I like for more than the soundtrack are Dead Man and El Topo. Return to Cold Mountain isn't bad either.

That said Vampires, zombies and voodoo cultists are pretty cool.
Here's a mexican vampire ready to waste a drunk moonshiner
I also found a purpose for this great Bob Murch Ghast from the RafM Chtulhu range.
A Wendigo, an evil man-eating spirit from native american myth.
The parallels between Lovecraft's ghouls and ghasts and indian wendigo are actually amazing. More or less the same thing really.
I even made some scenery, two (of three-) abandoned slave cabins on a devastated plantation. The hide-out of the Congregation guerillas. I'm very happy with the result but it really took a long time to built, cutting out all these pieces of cardstock. Boring!
Next (hopefully) another cabin, a big barn for the voodoo celebrations (with all the symbols painted on floor and walls) and maybe a burned down plantation house.

Wednesday, 30 August 2017

Rogue Trader squads

Here be a bunch of teams and squads painted months ago for the Lead Painters League on the LAF forum.

Space marines in desert camo. All Copplestone sculpts. Death Eagles and characters.
Marine scouts in Harkonnen colours.
Space ship crew of the S.S. Zarathustra. 20 years of Copplestone sculpts.
Imperial Navy officers with Astropath and Xenos advisor.

 Kevin Adams Rogue Trader and retinue.
Human mercenaries.
Space Orks.
And at last some Fallout style Vault Dwellers.
 
 

 

Saturday, 11 February 2017

Tech Gang and Space Orks

I've been quite productive the last two months but I just completely forgot to update this blog.
Here's the finished core of my Tech Gang that I finished last december.
There are more gang members to be painted.

The newest member is this unsanctioned xenos. Dealing with aliens is a highly illegal activity. By allowing this ork technician in their midst the gang is taking a big risk.

Far from the underhive a tribe of orks are gathering. They have found human allies to better plan their invasion. The human advisor here is an old Foundry self portrait by Kevin Adams. He just had to be a leading figure in the ork army.
The creature on the left is a Vor growler pup.
Here's a tribal warrior with missile launcher, part of the mercenary/advisor team.

I bought some old Vor the Maelstrom Union soldiers to use as the mercenary squad. I think I'll paint them as the rebel troopers in Rogue One.